AI Insights · Timothy · January 2021
Q4 2020 Hack and Slash App Performance in Latin America on iOS
An analysis of the top Hack and Slash iOS applications in Latin America during Q4 2020 reveals download and user trends. Detailed Sensor Tower data provides insights into these gaming apps' performance.
The final quarter of 2020 saw varied performances among the top Hack and Slash applications on the iOS platform in Latin America. Sensor Tower's data gives us a clear view of how each app fared in terms of downloads, revenue, and active users.
Honkai Impact 3rd - Part 2, published by miHoYo Limited, experienced fluctuating revenue throughout Q4, with a peak of $5.2M in the week of December 14th and ending the quarter with $2.2M. Downloads showed a declining trend from 2.9K at the start of the quarter to 1.6K in the final week. Weekly active users started at 6.1K and saw a rise to 6.7K before dropping to 5.3K by the end of December.
Pocket Knights2: Dragon War, from Enjoy Game Inc, had revenues peaking at $1.1K on the week of November 23rd, with the quarter closing at $233. Downloads spiked to 15.9K in the week of November 9th, while weekly active users reached a high of 10.5K in the same week, before settling at just over 1K by the close of the quarter.
Marvel Future Fight, by Netmarble Corporation, saw a significant revenue increase to $9.7K in the week of November 23rd, followed by a steady decline to $5.8K by the year's end. Downloads decreased over the quarter from 3.5K to 1.1K, and the app's weekly active users started at 37.1K, peaking at 33.3K in November, and ending at 32.4K.
Fansipan Limited's Shadow Knight Ninja Games RPG had modest revenue figures, with a notable peak at $298 in the week of October 26th, finishing the quarter with $85. The game saw an impressive download surge to 6.8K in the same week of October, with weekly active users peaking at 6.1K, before ending the period at 408 users.
Lastly, Otherworld Legends by ChillyRoom also had a modest revenue performance, peaking at $144 in the week of October 12th and ending the quarter at $72. Downloads were highest at the start of the quarter with 820, dropping to 767 by year's end, while weekly active users mirrored this trend, starting at 864 and increasing to 772 in the last week of December.
For more in-depth insights and detailed performance data, Sensor Tower's comprehensive analytics tools provide a closer look at the app market trends and performances.